By jumping off the payload at the right time, you can usually gain enough height to avoid being hit.This distance is calculated as the difference between the height of the enemy and the height of the surface over them.Earthshatter has a small amount of vertical height (1.770 meters), allowing it to affect enemies in the air.Earthshatter will be stopped by barriers, even if the damage from Earthshatter breaks the barrier.Due to this disparity, players should focus on the crosshair position over the character model when aiming. Reinhardt's visible character model is shifted to the right in the Charge animation, causing his left shoulder, rather than the middle of his body, to align with the hitbox. ![]() Any pinned targets will be damaged as if they hit a wall. If Charge collides with Rocket Punch, Shield Bash, a charging B.O.B., or another Charge, both participants get knocked down for 2 seconds.Abilities that make the target invincible, like Projected Barrier or Transcendence, do not prevent or remove the pinned effect, but can prevent the target from taking damage.Abilities that make the target phased out, like Protection Suzu or Wraith Form, can prevent a target from being pinned, but once hit the effect can only be removed by Life Grip.Colliding with any immovable entity, such as Orisa during Fortify or Turret, is also treated as a wall impact.If Charge indirectly collides with an enemy, or if there is already a target pinned, the enemy is knocked away and takes 50 damage.If Charge ends before hitting a wall, no damage is inflicted, but the target will remain stunned for an additional 0.65 seconds. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |